Skirmish returns for it’s eighth season to put a rocket in your sprocket with a Blitz event!
Skirmish Season 8 is a perfect opportunity for our FaBTCG community to come together for a day of casual high octane games, with awesome prizes up for grabs! Bring a mate who’s just started playing, or test the waters with your new Blitz deck! Skirmish is the best stepping stone for players who want to play great games in a friendly, low-stakes environment.
We are excited to offer to run this skirmish event. This season we offer players a unique pay experience!
Entry is £18 per player. Save £3 and book on advance!
Bring your best BLTZ deck and compete for exclusive skirmish prizes:
- Bright Lights Booster pack on entry.
- COLD FOIL Teklo Core (Winner & 2 random players)
- Mechanical Strength (Rainbow Foil) extended art promo cards. Each participating player
- Ironsong Versus playmat (Winner & 2nd place)
- Bright Lights Booster pack awarded for each win!
Experience the adrenaline-pumping action of Flesh and Blood like never before with Blitz. This fast-paced format offers a thrilling gameplay experience with fewer cards and less starting life than Classic Constructed. Perfect for players who crave instant engagement and love quick, intense matches, Blitz is the ultimate way to dive straight into the heart of the action and emerge victorious.
The following only covers the basics and recommendations for Blitz. Please refer to the Tournament Rules and Policy for more complete details on running a Blitz tournament.
Quickstart
* 1 young hero card
* 51 card-pool
* 11 weapons and equipment
* 40 cards in the deck
* Start with exactly 40 cards in the deck
* Up to 2 copies of each unique card
* 35 minutes per round, first to 1
Card-Pool Construction Rules
In Blitz, each player registers their young hero card and 51 cards that make up their card-pool. The card-pool includes 11 weapons and equipment, and exactly 40 cards that will start in the player’s deck.
A card can only be included in a Player’s card-pool if the card’s class/talents are a subset of the hero’s class/talents (e.g. a Light talent card can only be included in a card-pool if the hero has a Light talent). Generic cards can be included in any card-pool.
A card-pool may contain up to 2 copies of each unique card. A card is unique if it has a different name AND pitch value from another card. (e.g. Sink Below (red) is unique compared to Sink Below (blue) because they have different pitch values)
These rules are subject to the effects of the hero or cards in the card-pool, which may allow or limit what cards can be included. (e.g. Heroes with “Essence” allow certain talented cards to be included, even if the hero doesn’t have the same talent. Cards with “Legendary” limit themselves to only 1 in the card-pool.)
For an up-to-date list of cards legal in Blitz please refer to the Card Legality Policy. If the tournament requires card-pool registration, you can find the official forms in Tournament Forms.
Tournament Structure
The following is the recommended structure for a Blitz tournament, which may be altered at the discretion of the Tournament Organizer.
* Matches: First to 1 win
* Round Time: 35 minutes
Start-of-Game Procedure
Each game of a match follows the same procedure:
1. Each player reveals their hero card.
2. Choose a player at random, and then that player decides who will go first.
3. Each player chooses the weapons and equipment they will use for this game (chosen from their 11 weapons and equipment).
4. Each player shuffles and presents their 40-card deck to the opponent, who may shuffle and/or cut.
5. Each player reveals the weapon(s) and equipment they have chosen for this game, draws cards up to their hero’s intellect, and the first player begins the first turn of the game.
End-of-Match Procedure
The match ends when one player has won the required number of games for the match (usually 1 game win).
If the round time expires, and a winner of the current game is yet to be determined, the turn player completes their turn and then 1 additional turn is played. At the conclusion of the additional turn, if a winner of the game has not been determined, the current game is a draw.